Schlagwort-Archive: Recapitulation

Game Jam #7 – Recapitulation

Yesterday our 7th in-house Game Jam ended and what can I say? It was loud, creative, exhausting and a great deal of fun – all at once!

On Friday evening the 140 participants from all over Germany arrived at the InnoGames office. One group after the other entered the elevator to go to our top floor, where they would spend the next two days. After they set up their equipment in our large social area, organizer Niklas Grebe welcomed the participants and announced the theme, which turned out to be a Walt Disney quote: “It’s kind of fun to do the impossible”.

brainstorming

brainstorming2

zeichnungen

Some participants arrived as teams while others formed theirs at the venue. Then the brainstorming progress began – in some cases that lasted up to seven hours, meaning that only 41 hours were left for producing. Artists designed the look of the game, whereas developers started coding. Music was recorded and some even did voice over for their games. The rooms were buzzing with creativity. As you can imagine sleep was a scarce good that weekend. To keep awake, some attendants even started singing! Of course they were fueled with lots of delivery food, caffeine and as well as fruit and snacks.

coding

tonaufnahme

On Saturday, the air was abuzz with concentration – typing noises, game tunes and the scratching of pens on graphics tablets could be heard everywhere. Here and there, working prototypes could already be spotted. Anticipation rose with every passing hour. By Sunday, you could tell that most participants hadn’t had a lot of sleep. Enthusiasm had to make way for a general exhaustion. Some teams were already finished with producing their games and played at the kicker table or caught up on sleep, while others were still trying to fix some bugs within the last minutes. At 2pm, the time limit was over – no more changes could be done. The teams uploaded their games to the website and packed their belongings. At the same time the organizing team was eager to clear the space so that everything was ready for the upcoming game presentations.

bildschirm

grafikerin

Finally the outcome of the game jam could be viewed by everyone an hour later. With 26 teams in total, the presentation process took quite a while. Luckily the judges took notes on the games, and had already played some of them, to facilitate the process of choosing the winners. The bronze medal was handed over to the team ³Henergy, that designed a skydiving game called Boris Treegardener as a nod to to Felix Baumgartner – although in this game the player starts even higher – on the edges of outer space. Tomee and Nbz designed the game “The belt”, which was awarded with the second place. The player has to avoid running into asteroids, which becomes as good as impossible later in the game.

Hacktopus

Hacktopus clearly made an impression on attendants and judges alike, for which it won the gold medal. The synopsis of the game is as follows: Octomom has a disease, but the family can’t afford health insurance. Octokid decides to take action and sneaks in to the laboratory where the medicine is produced. Now the players must hack the computer which keeps the medicine safely locked. While the players types commands it is also necessary to hit the scientists with the tentacles as they are trying to get rid of you. Peppered with lots of pop cultural references, the game did not only touch the hearts of the participants, but also earned lots of laughter. Team Effin’ Awesome is clearly happy with the outcome of the game as they did not only program the game, but also the engine running it during the game jam weekend. All 26 games that were produced at the game jam can be found here.

The next InnoGames game jam will actually be part of the global game jam and takes place from the 23rd until 25th of January. You can find more information here.

GameJam at Gamescom: the Round-Up

There is one place in Europe where herds of people rush in to get the chance to play the newest games each year. This magical place has booths, freebies, food, plenty of lines and for the first time ever it was also the place we hosted our recent GameJam. BvAS2fDCIAEcDxx

Yup, that’s right, this past week we hosted the very first Jam at Gamescom! It was busy, GameJam at Gamescom: the Round-Up weiterlesen

InnoGames Game Jam 6 – The biggest and best yet!

Wow, what a weekend! In the past, the InnoGames Game Jams were always great events. This one last weekend, though, will be remembered for a long time. Over 120 participants, far more than ever before, made it to one of the biggest game jams you can find in Germany.

Sound designer

Following the motto “ridiculous”, 24 teams were created to face the challenge of developing a complete new game within 48 hours. After discussing ideas through a brainstorming session on Friday, all participants started with the actual programming. Graphic artists, sound designers and developers worked together and first prototypes were created quickly. Just before the end of the countdown on Sunday, it became quite hectic in many teams. Last bugs had to be eradicated in order to finally present a running version of the game.

Hard working teams

Once started with the presentation of the games, lots of jaws dropped. It’s always awesome to see how high the quality of the games created in such a short time period can be. From strategy pc games to action packed apps, the spectrum of games was just incredible.

IMG_Graphic ArtistFirst place in the InnoGames Game Jam 6 goes out to the strategy game “Dude Log” (download executable). Second place was given to the game „Das Amt“ (play online), and the third place on the podium went to the App „Walking Heads“ (watch mobile gameplay). In total, 24 brilliant games were developed during the event, and we’re proud of each one.

In any case, we had a lot of fun and we hope to see you all on the next InnoGames Game Jam!

A weekend full of creativity – InnoGames Game Jam VI is finished

Computer games are extremely complex entities in which its development needs big teams, a lot of money and even more time. At least that’s the general opinion when it comes to this topic, right? Well, our regular InnoGames Game Jam proves the opposite. This weekend, we again united people from various areas and put their creative minds to a severe test.

Creating computergames requires full attention

The response this time was as great as ever! Within 48 hours, about 80 participants from all parts of Germany gathered in our headquarters in Hamburg to create new games under the given theme „Violence”. The teams chose different approaches for this special topic, most of them were over the top and ironic. Starting on Friday afternoon, many teams spent the first hours thinking about setting, genre and platform. After clearing that up, the whole Saturday was then all about the actual game development and graphic creation. Whether programmers, sound designers or graphic designers, everyone was fully concentrated and motivated to create the best game ever in that short amount of time.

testing the game

Just before the end of the countdown on Sunday, it became quite hectic in many teams. Last bugs had to be eradicated in order to finally present a running version of the game. No one would have thought that 48 hours could be so short! And yet 18 games all in all were presented on late Sunday afternoon. Games for all platforms and from genres were present: from Jump ‚N‘ Run and classic 2D shooters, to a quartet alternative for mobile phones. Not an easy task for the jury to select the best three games, but in the end, the winners were clear:

First place in the InnoGames Game Jam VI goes out to mobile game „Papzilla“ in which you have to destroy a carefully designed paper-town. A gameplay video for the really great game can be found here.

the winner team

Second place was given to the game „Garden Party“, in which you take the role of a lawn mower. The third place on the podium went to the game „diagnosis Woilenz“, a fun 2D shooter.

A big thank you goes out to all the participants and organizers for the great weekend! By the way, an even more detailed report on InnoGames Game Jam VI, including a cool video will be up on here soon, so stay tuned!

InnoGames Game Jam IV

On September 14-16, the InnoGames Game Jam held its fourth edition. During three days full of creative ideas, little sleep and even more energy drinks, a mix of internal and external developers, graphic designers and game designers tinkered together at their game ideas.

After 48 hours, the 60 participants were able to present plenty of cool games – all based on the chosen theme of black and white. The winners of the fourth InnoGames Game Jams are Pascal, Tim, Alexander and Tobias with their game „Hans and Jamal“, which is a cool black and white Jump & Run. You can play the game here and watch the gameplay video on youtube.

Game Jam initiator Michael Indyk is already planning the next version of the event and wants to share some personal insights with you:

Why?

For me a Game Jam is a great opportunity to meet people who think that game development is more than a job – people who are full of vigor, motivation and ideas. I think when such people meet others with the same love, magical things can happen. It is unbelievable how much potential such events can develop. Put one person full of ideas into a team and he or she will inspire everyone. Put two people of this type into a team and you will get an explosion of creativity – the ideas will quadruple themselves. This is exactly the reason why I like to organize the Game Jam.

What´s up next?

The InnoGames Game Jam is still very young. There are many details which can be optimized in the future. The feedback is very positive every time, but for me being the organizer, there will be always some things which can be done in another way; For example, how to order the enormous amount of food, clean my presentation of all the “uuums” and “aahhs” or to find the perfect starting time. That’s why the InnoGames Game Jam will be an event which is always in change, to find the best solution possible for everyone. I am excited to see what the optimum solution will look like.

What has InnoGames got to do with it?

First, InnoGames eased our cravings for delicious food (the 1703 bucks were well spent, thanks!). But the most important reason, in my eyes, for this kind of event, is to present InnoGames as the company which it really is: a place, where a backend developer like me is able to work on an idea like this and gets all the support he can dream of. A place where every Friday means “InnoDay” – where you have time to talk with your colleagues about new ideas and work on your own projects with people from other teams. For example I used one of these days to install a motion sensor inside the soccer table room and link it to our LAN, so my colleagues don´t have to run down the stairs to check if the room is available.

I hope I was able to give you another perspective on this event. If you have questions about or feedback on the InnoGames Game Jam, feel free to send an email to gamejam@innogames.de. I will answer as fast as possible.